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/ Monster Media 1996 #15 / Monster Media Number 15 (Monster Media)(July 1996).ISO / bbs_lord / life118d.zip / LIFE.ZIP / ARMTXT.DAT next >
Text File  |  1996-03-12  |  16KB  |  534 lines

  1. @#Armour
  2. `<SetOptions>=[B,S,L,R]
  3. `<Clear>
  4. `0                             The Armoury
  5. `0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  6. `2  You stumble into a local armoury...There are a lot of
  7. `2different types of armour to choose from here...you think
  8. `2you'll have to buy some armour to continue in life
  9.  
  10.  
  11. `2     (`5B`2)uy some armour
  12. `2     (`5S`2)ell Your armour
  13. `2     (`5L`2)ist available armour
  14. `2     (`4R`2)eturn to the big city
  15. @#ArmourOptions?
  16. `<SetMenu>=[Armour]
  17. @#ArmourOptionsS
  18. `<NewLine>
  19. `<if>=[(LArmourNum),(TheUser),0,@#YouNoHave]
  20. `@Please Note:`3 You will be given the equivalent value of the
  21. `3  item you wish you sell in Lord Life funds...if you wish
  22. `3  to receive the money in Lord Gold...then sell your weapon in
  23. `3  lord...you can still buy one of these weapons once you
  24. `3  have sold your old one...
  25. `2
  26. `<RetOff>
  27. `2  Are you sure you wish to sell your armour? (Y/N)  `0[`5Y`0]:
  28. `<Space>
  29. `<GetAns>=[(TempStr0),YN,(TheUser)]
  30. `<PrintVal>=[(TempStr0),(TheUser)]
  31. `<NewLine>
  32. `<RetOn>
  33. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  34. `<NewLine>
  35. `<RetOn>
  36. `<SetVal>=[(LordArmour),(TheUser),Nothing!]
  37. `<NewLine>
  38. `<if>=[(LArmourNum),(TheUser),1,@#A1]
  39. `<if>=[(LArmourNum),(TheUser),2,@#A2]
  40. `<if>=[(LArmourNum),(TheUser),3,@#A3]
  41. `<if>=[(LArmourNum),(TheUser),4,@#A4]
  42. `<if>=[(LArmourNum),(TheUser),5,@#A5]
  43. `<if>=[(LArmourNum),(TheUser),6,@#A6]
  44. `<if>=[(LArmourNum),(TheUser),7,@#A7]
  45. `<if>=[(LArmourNum),(TheUser),8,@#A8]
  46. `<if>=[(LArmourNum),(TheUser),9,@#A9]
  47. `<if>=[(LArmourNum),(TheUser),10,@#A10]
  48. `<if>=[(LArmourNum),(TheUser),11,@#A11]
  49. `<if>=[(LArmourNum),(TheUser),12,@#A12]
  50. `<if>=[(LArmourNum),(TheUser),13,@#A13]
  51. `<if>=[(LArmourNum),(TheUser),14,@#A14]
  52. `<if>=[(LArmourNum),(TheUser),15,@#A15]
  53. `<NewLine>
  54. `2Aww fiddlesticks...it wont go away...hmm...sorry...
  55. `<More>
  56. @#A1
  57. `<AddVal>=[(FLifeGold),(TheUser),2000]
  58. `<AddVal>=[(LDefence),(TheUser),-1]
  59. `<SetVal>=[(LArmourNum),(TheUser),0]
  60. `0Done!
  61. `<More>
  62. @#A2
  63. `<AddVal>=[(FLifeGold),(TheUser),10000]
  64. `<AddVal>=[(LDefence),(TheUser),-3]
  65. `<SetVal>=[(LArmourNum),(TheUser),0]
  66. `0Done!
  67. `<More>
  68. @#A3
  69. `<AddVal>=[(FLifeGold),(TheUser),30000]
  70. `<AddVal>=[(LDefence),(TheUser),-10]
  71. `<SetVal>=[(LArmourNum),(TheUser),0]
  72. `0Done!
  73. `<More>
  74. @#A4
  75. `<AddVal>=[(FLifeGold),(TheUser),100000]
  76. `<AddVal>=[(LDefence),(TheUser),-15]
  77. `<SetVal>=[(LArmourNum),(TheUser),0]
  78. `0Done!
  79. `<More>
  80. @#A5
  81. `<AddVal>=[(FLifeGold),(TheUser),300000]
  82. `<AddVal>=[(LDefence),(TheUser),-25]
  83. `<SetVal>=[(LArmourNum),(TheUser),0]
  84. `0Done!
  85. `<More>
  86. @#A6
  87. `<AddVal>=[(FLifeGold),(TheUser),1000000]
  88. `<AddVal>=[(LDefence),(TheUser),-35]
  89. `<SetVal>=[(LArmourNum),(TheUser),0]
  90. `0Done!
  91. `<More>
  92. @#A7
  93. `<AddVal>=[(FLifeGold),(TheUser),1500000]
  94. `<AddVal>=[(LDefence),(TheUser),-50]
  95. `<SetVal>=[(LArmourNum),(TheUser),0]
  96. `0Done!
  97. `<More>
  98. @#A8
  99. `<AddVal>=[(FLifeGold),(TheUser),2000000]
  100. `<AddVal>=[(LDefence),(TheUser),-75]
  101. `<SetVal>=[(LArmourNum),(TheUser),0]
  102. `0Done!
  103. `<More>
  104. @#A9
  105. `<AddVal>=[(FLifeGold),(TheUser),4000000]
  106. `<AddVal>=[(LDefence),(TheUser),-100]
  107. `<SetVal>=[(LArmourNum),(TheUser),0]
  108. `0Done!
  109. `<More>
  110. @#A10
  111. `<AddVal>=[(FLifeGold),(TheUser),10000000]
  112. `<AddVal>=[(LDefence),(TheUser),-150]
  113. `<SetVal>=[(LArmourNum),(TheUser),0]
  114. `0Done!
  115. `<More>
  116. @#A11
  117. `<AddVal>=[(FLifeGold),(TheUser),40000000]
  118. `<AddVal>=[(LDefence),(TheUser),-225]
  119. `<SetVal>=[(LArmourNum),(TheUser),0]
  120. `0Done!
  121. `<More>
  122. @#A12
  123. `<AddVal>=[(FLifeGold),(TheUser),100000000]
  124. `<AddVal>=[(LDefence),(TheUser),-300]
  125. `<SetVal>=[(LArmourNum),(TheUser),0]
  126. `0Done!
  127. `<More>
  128. @#A13
  129. `<AddVal>=[(FLifeGold),(TheUser),400000000]
  130. `<AddVal>=[(LDefence),(TheUser),-400]
  131. `<SetVal>=[(LArmourNum),(TheUser),0]
  132. `0Done!
  133. `<More>
  134. @#A14
  135. `<AddVal>=[(FLifeGold),(TheUser),1000000000]
  136. `<AddVal>=[(LDefence),(TheUser),-600]
  137. `<SetVal>=[(LArmourNum),(TheUser),0]
  138. `0Done!
  139. `<More>
  140. @#A15
  141. `<AddVal>=[(FLifeGold),(TheUser),4000000000]
  142. `<AddVal>=[(LDefence),(TheUser),-1000]
  143. `<SetVal>=[(LArmourNum),(TheUser),0]
  144. `0Done!
  145. `<More>
  146. @#ArmourOptionsB
  147. `<if>=[(LArmourNum),(TheUser),0,@#BuyArm]
  148. `<NewLine>
  149. `2  You `4idiot`2...imbecile...`!You must sell your old Armour first!
  150. `<More>
  151. @#BuyArm
  152. `<NewLine>
  153. `_  The Life of the Red Dragon - `2Armour List
  154. `0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  155. `.       `0Armour                         Price
  156. `.    `2 1. String Of Gah........................`54000
  157. `.    `2 2. Diaper.............................`520,000
  158. `.    `2 3. SackCloth..........................`560,000
  159. `.    `2 4. Trench Coat.......................`5200,000
  160. `.    `2 5. Jacket Of Aiegil..................`5600,000
  161. `.    `2 6. Oof's Copper Strip..............`52,000,000
  162. `.    `2 7. Large Sheild....................`53,000,000
  163. `.    `2 8. Bladed Armour...................`54,000,000
  164. `.    `2 9. Turtle Shell....................`58,000,000
  165. `.    `210. Rock Armour....................`520,000,000
  166. `.    `211. Shield of wonder...............`580,000,000
  167. `.    `212. Wrap of War...................`5200,000,000
  168. `.    `213. Helm of Zeus..................`5800,000,000
  169. `.    `214. Rings of Fire...............`52,000,000,000
  170. `.    `215. Dragon Gold.................`58,000,000,000
  171.  
  172. `2  The salesman views you from across the counter...
  173. `<RetOff>
  174. `3You have: [
  175. `<PrintVal>=[(FLifeGold),(TheUser)]
  176. `3] life dollars on hand.
  177. `<NewLine>
  178. `9You start to feel cold...Pick one quick! (1-15)
  179. `<Space>
  180. `2>
  181. `<LordIn>=[(TempStr0),70,100,2,(TheUser)]
  182. `<NewLine>
  183. `<if>=[(TempStr0),(TheUser),1,@#StringofGah]
  184. `<if>=[(TempStr0),(TheUser),2,@#Diaper]
  185. `<if>=[(TempStr0),(TheUser),3,@#SackCloth]
  186. `<if>=[(TempStr0),(TheUser),4,@#TrenchCoat]
  187. `<if>=[(TempStr0),(TheUser),5,@#JacketOfAiegil]
  188. `<if>=[(TempStr0),(TheUser),6,@#Oofs]
  189. `<if>=[(TempStr0),(TheUser),7,@#LargeShield]
  190. `<if>=[(TempStr0),(TheUser),8,@#BladedArmour]
  191. `<if>=[(TempStr0),(TheUser),9,@#TurtleShell]
  192. `<if>=[(TempStr0),(TheUser),10,@#RockArmour]
  193. `<if>=[(TempStr0),(TheUser),11,@#ShieldOfWonder]
  194. `<if>=[(TempStr0),(TheUser),12,@#WrapOfWar]
  195. `<if>=[(TempStr0),(TheUser),13,@#HelmOfZeus]
  196. `<if>=[(TempStr0),(TheUser),14,@#RingsOfFire]
  197. `<if>=[(TempStr0),(TheUser),15,@#DragonGold]
  198. `<NewLine>
  199. `5  Next time try to make a `@VALID`5 selection for a `2CHANGE!!!
  200. `<More>
  201. @#StringOfGah
  202. `<RetOff>
  203. `2  You wish my prized String Of Gah do you (Y/N)?  `0[`5Y`0]:
  204. `<Space>
  205. `<GetAns>=[(TempStr0),YN,(TheUser)]
  206. `<PrintVal>=[(TempStr0),(TheUser)]
  207. `<NewLine>
  208. `<RetOn>
  209. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  210. `<ifless>=[(FLifeGold),(TheUser),4000,@#NSF]
  211. `<AddVal>=[(FLifeGold),(TheUser),-4000]
  212. `<AddVal>=[(LDefence),(TheUser),1]
  213. `<SetVal>=[(LordArmour),(TheUser),String Of Gah]
  214. `<SetVal>=[(LArmourNum),(TheUser),1]
  215. `0Done!
  216. `<More>
  217. @#Diaper
  218. `<RetOff>
  219. `2  You wish the Diaper do you (Y/N)?  `0[`5Y`0]:
  220. `<Space>
  221. `<GetAns>=[(TempStr0),YN,(TheUser)]
  222. `<PrintVal>=[(TempStr0),(TheUser)]
  223. `<NewLine>
  224. `<RetOn>
  225. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  226. `<ifless>=[(FLifeGold),(TheUser),20000,@#NSF]
  227. `<AddVal>=[(FLifeGold),(TheUser),-20000]
  228. `<AddVal>=[(LDefence),(TheUser),3]
  229. `<SetVal>=[(LordArmour),(TheUser),Diaper]
  230. `<SetVal>=[(LArmourNum),(TheUser),2]
  231. `0Done!
  232. `<More>
  233. @#SackCloth
  234. `<RetOff>
  235. `<if>=[(Level),(TheUser),1,@#LevelLock]
  236. `<Space>
  237. `2  You want the SackCloth do you (Y/N)?  `0[`5Y`0]:
  238. `<GetAns>=[(TempStr0),YN,(TheUser)]
  239. `<PrintVal>=[(TempStr0),(TheUser)]
  240. `<NewLine>
  241. `<RetOn>
  242. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  243. `<ifless>=[(FLifeGold),(TheUser),60000,@#NSF]
  244. `<AddVal>=[(FLifeGold),(TheUser),-60000]
  245. `<AddVal>=[(LDefence),(TheUser),10]
  246. `<SetVal>=[(LordArmour),(TheUser),SackCloth]
  247. `<SetVal>=[(LArmourNum),(TheUser),3]
  248. `0Done!
  249. `<More>
  250. @#TrenchCoat
  251. `<if>=[(Level),(TheUser),1,@#LevelLock]
  252. `<if>=[(Level),(TheUser),2,@#LevelLock]
  253. `<RetOff>
  254. `2  You want the Trench Coat do you (Y/N)?  `0[`5Y`0]:
  255. `<Space>
  256. `<GetAns>=[(TempStr0),YN,(TheUser)]
  257. `<PrintVal>=[(TempStr0),(TheUser)]
  258. `<NewLine>
  259. `<RetOn>
  260. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  261. `<ifless>=[(FLifeGold),(TheUser),200000,@#NSF]
  262. `<AddVal>=[(FLifeGold),(TheUser),-200000]
  263. `<AddVal>=[(LDefence),(TheUser),15]
  264. `<SetVal>=[(LordArmour),(TheUser),Trench Coat]
  265. `<SetVal>=[(LArmourNum),(TheUser),4]
  266. `0Done!
  267. `<More>
  268. @#JacketOfAiegil
  269. `<if>=[(Level),(TheUser),1,@#LevelLock]
  270. `<ifless>=[(Level),(TheUser),4,@#LevelLock]
  271. `<RetOff>
  272. `2  You want a Aiegil Jacket do you (Y/N)?  `0[`5Y`0]:
  273. `<Space>
  274. `<GetAns>=[(TempStr0),YN,(TheUser)]
  275. `<PrintVal>=[(TempStr0),(TheUser)]
  276. `<NewLine>
  277. `<RetOn>
  278. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  279. `<ifless>=[(FLifeGold),(TheUser),600000,@#NSF]
  280. `<AddVal>=[(FLifeGold),(TheUser),-600000]
  281. `<AddVal>=[(LDefence),(TheUser),25]
  282. `<SetVal>=[(LordArmour),(TheUser),Aiegil Jacket]
  283. `<SetVal>=[(LArmourNum),(TheUser),5]
  284. `0Done!
  285. `<More>
  286. @#Oofs
  287. `<if>=[(Level),(TheUser),1,@#LevelLock]
  288. `<ifless>=[(Level),(TheUser),4,@#LevelLock]
  289. `<RetOff>
  290. `2  You want Oof's Copper Strip do you (Y/N)?  `0[`5Y`0]:
  291. `<Space>
  292. `<GetAns>=[(TempStr0),YN,(TheUser)]
  293. `<PrintVal>=[(TempStr0),(TheUser)]
  294. `<NewLine>
  295. `<RetOn>
  296. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  297. `<ifless>=[(FLifeGold),(TheUser),2000000,@#NSF]
  298. `<AddVal>=[(FLifeGold),(TheUser),-2000000]
  299. `<AddVal>=[(LDefence),(TheUser),35]
  300. `<SetVal>=[(LordArmour),(TheUser),Oof's Copper]
  301. `<SetVal>=[(LArmourNum),(TheUser),6]
  302. `0Done!
  303. `<More>
  304. @#LargeShield
  305. `<if>=[(Level),(TheUser),1,@#LevelLock]
  306. `<ifless>=[(Level),(TheUser),5,@#LevelLock]
  307. `<RetOff>
  308. `2  You want a Large Shield do you (Y/N)?  `0[`5Y`0]:
  309. `<Space>
  310. `<GetAns>=[(TempStr0),YN,(TheUser)]
  311. `<PrintVal>=[(TempStr0),(TheUser)]
  312. `<NewLine>
  313. `<RetOn>
  314. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  315. `<ifless>=[(FLifeGold),(TheUser),3000000,@#NSF]
  316. `<AddVal>=[(FLifeGold),(TheUser),-3000000]
  317. `<AddVal>=[(LDefence),(TheUser),50]
  318. `<SetVal>=[(LordArmour),(TheUser),Large Shield]
  319. `<SetVal>=[(LArmourNum),(TheUser),7]
  320. `0Done!
  321. `<More>
  322. @#BladedArmour
  323. `<if>=[(Level),(TheUser),1,@#LevelLock]
  324. `<ifless>=[(Level),(TheUser),5,@#LevelLock]
  325. `<RetOff>
  326. `2  You want the Bladed Armour do you (Y/N)?  `0[`5Y`0]:
  327. `<Space>
  328. `<GetAns>=[(TempStr0),YN,(TheUser)]
  329. `<PrintVal>=[(TempStr0),(TheUser)]
  330. `<NewLine>
  331. `<RetOn>
  332. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  333. `<ifless>=[(FLifeGold),(TheUser),4000000,@#NSF]
  334. `<AddVal>=[(FLifeGold),(TheUser),-4000000]
  335. `<AddVal>=[(LDefence),(TheUser),75]
  336. `<SetVal>=[(LordArmour),(TheUser),Bladed Armour]
  337. `<SetVal>=[(LArmourNum),(TheUser),8]
  338. `0Done!
  339. `<More>
  340. @#TurtleShell
  341. `<if>=[(Level),(TheUser),1,@#LevelLock]
  342. `<ifless>=[(Level),(TheUser),6,@#LevelLock]
  343. `<RetOff>
  344. `2  Turtle Shell (Y/N)?  `0[`5Y`0]:
  345. `<Space>
  346. `<GetAns>=[(TempStr0),YN,(TheUser)]
  347. `<PrintVal>=[(TempStr0),(TheUser)]
  348. `<NewLine>
  349. `<RetOn>
  350. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  351. `<ifless>=[(FLifeGold),(TheUser),8000000,@#NSF]
  352. `<AddVal>=[(FLifeGold),(TheUser),-8000000]
  353. `<AddVal>=[(LDefence),(TheUser),100]
  354. `<SetVal>=[(LordArmour),(TheUser),Turtle Shell]
  355. `<SetVal>=[(LArmourNum),(TheUser),9]
  356. `0Done!
  357. `<More>
  358. @#RockArmour
  359. `<if>=[(Level),(TheUser),1,@#LevelLock]
  360. `<ifless>=[(Level),(TheUser),6,@#LevelLock]
  361. `<RetOff>
  362. `2  You want Rock Armour do you (Y/N)?  `0[`5Y`0]:
  363. `<Space>
  364. `<GetAns>=[(TempStr0),YN,(TheUser)]
  365. `<PrintVal>=[(TempStr0),(TheUser)]
  366. `<NewLine>
  367. `<RetOn>
  368. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  369. `<ifless>=[(FLifeGold),(TheUser),20000000,@#NSF]
  370. `<AddVal>=[(FLifeGold),(TheUser),-20000000]
  371. `<AddVal>=[(LDefence),(TheUser),150]
  372. `<SetVal>=[(LordArmour),(TheUser),Rock Armour]
  373. `<SetVal>=[(LArmourNum),(TheUser),10]
  374. `0Done!
  375. `<More>
  376. @#ShieldOfWonder
  377. `<if>=[(Level),(TheUser),1,@#LevelLock]
  378. `<ifless>=[(Level),(TheUser),7,@#LevelLock]
  379. `<RetOff>
  380. `2  You want the Shield of Wonder do you (Y/N)?  `0[`5Y`0]:
  381. `<Space>
  382. `<GetAns>=[(TempStr0),YN,(TheUser)]
  383. `<PrintVal>=[(TempStr0),(TheUser)]
  384. `<NewLine>
  385. `<RetOn>
  386. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  387. `<ifless>=[(FLifeGold),(TheUser),80000000,@#NSF]
  388. `<AddVal>=[(FLifeGold),(TheUser),-80000000]
  389. `<AddVal>=[(LDefence),(TheUser),225]
  390. `<SetVal>=[(LordArmour),(TheUser),Shield Of Wonder]
  391. `<SetVal>=[(LArmourNum),(TheUser),11]
  392. `0Done!
  393. `<More>
  394. @#WrapOfWar
  395. `<if>=[(Level),(TheUser),1,@#LevelLock]
  396. `<ifless>=[(Level),(TheUser),7,@#LevelLock]
  397. `<RetOff>
  398. `2  You want the Wrap of War (Y/N)?  `0[`5Y`0]:
  399. `<Space>
  400. `<GetAns>=[(TempStr0),YN,(TheUser)]
  401. `<PrintVal>=[(TempStr0),(TheUser)]
  402. `<NewLine>
  403. `<RetOn>
  404. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  405. `<ifless>=[(FLifeGold),(TheUser),200000000,@#NSF]
  406. `<AddVal>=[(FLifeGold),(TheUser),-200000000]
  407. `<AddVal>=[(LDefence),(TheUser),300]
  408. `<SetVal>=[(LordArmour),(TheUser),Wrap Of War]
  409. `<SetVal>=[(LArmourNum),(TheUser),12]
  410. `0Done!
  411. `<More>
  412. @#HelmOfZeus
  413. `<if>=[(Level),(TheUser),1,@#LevelLock]
  414. `<ifless>=[(Level),(TheUser),8,@#LevelLock]
  415. `<RetOff>
  416. `2  You want the Helm of Zeus! (Y/N)?  `0[`5Y`0]:
  417. `<Space>
  418. `<GetAns>=[(TempStr0),YN,(TheUser)]
  419. `<PrintVal>=[(TempStr0),(TheUser)]
  420. `<NewLine>
  421. `<RetOn>
  422. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  423. `<ifless>=[(FLifeGold),(TheUser),800000000,@#NSF]
  424. `<AddVal>=[(FLifeGold),(TheUser),-800000000]
  425. `<AddVal>=[(LDefence),(TheUser),400]
  426. `<SetVal>=[(LordArmour),(TheUser),Helm of Zeus]
  427. `<SetVal>=[(LArmourNum),(TheUser),13]
  428. `0Done!
  429. `<More>
  430. @#RingsOfFire
  431. `<if>=[(Level),(TheUser),1,@#LevelLock]
  432. `<ifless>=[(Level),(TheUser),8,@#LevelLock]
  433. `<RetOff>
  434. `2  You want the Rings Of Fire (Y/N)?  `0[`5Y`0]:
  435. `<Space>
  436. `<GetAns>=[(TempStr0),YN,(TheUser)]
  437. `<PrintVal>=[(TempStr0),(TheUser)]
  438. `<NewLine>
  439. `<RetOn>
  440. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  441. `<ifless>=[(FLifeGold),(TheUser),2000000000,@#NSF]
  442. `<AddVal>=[(FLifeGold),(TheUser),-2000000000]
  443. `<AddVal>=[(LDefence),(TheUser),600]
  444. `<SetVal>=[(LordArmour),(TheUser),Rings Of Fire]
  445. `<SetVal>=[(LArmourNum),(TheUser),14]
  446. `0Done!
  447. `<More>
  448. @#DragonGold
  449. `<if>=[(Level),(TheUser),1,@#LevelLock]
  450. `<ifless>=[(Level),(TheUser),9,@#LevelLock]
  451. `<RetOff>
  452. `2  Dragon Gold...really (Y/N)?  `0[`5Y`0]:
  453. `<Space>
  454. `<GetAns>=[(TempStr0),YN,(TheUser)]
  455. `<PrintVal>=[(TempStr0),(TheUser)]
  456. `<NewLine>
  457. `<RetOn>
  458. `<if>=[(TempStr0),(TheUser),N,@#Abort]
  459. `<ifless>=[(FLifeGold),(TheUser),8000000000,@#NSF]
  460. `<AddVal>=[(FLifeGold),(TheUser),-8000000000]
  461. `<AddVal>=[(LDefence),(TheUser),1000]
  462. `<SetVal>=[(LordArmour),(TheUser),Dragon Gold]
  463. `<SetVal>=[(LArmourNum),(TheUser),15]
  464. `0Done!
  465. `<More>
  466. @#ArmourOptionsL
  467. `<NewLine>
  468. `<Clear>
  469. `<NewLine>
  470. `_  The Life of the Red Dragon - `2Armour List
  471. `0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  472. `.       `0Armour                         Price
  473. `.    `2 1. String Of Gah........................`54000
  474. `.    `2 2. Diaper.............................`520,000
  475. `.    `2 3. SackCloth..........................`560,000
  476. `.    `2 4. Trench Coat.......................`5200,000
  477. `.    `2 5. Jacket Of Aiegil..................`5600,000
  478. `.    `2 6. Oof's Copper Strip..............`52,000,000
  479. `.    `2 7. Large Sheild....................`53,000,000
  480. `.    `2 8. Big Nasty Armour................`54,000,000
  481. `.    `2 9. Turtle Shell....................`58,000,000
  482. `.    `210. Rock Armour....................`520,000,000
  483. `.    `211. Shield of wonder...............`580,000,000
  484. `.    `212. Wrap of War...................`5200,000,000
  485. `.    `213. Helm of Zeus..................`5800,000,000
  486. `.    `214. Rings of Fire...............`52,000,000,000
  487. `.    `215. Dragon Gold.................`58,000,000,000
  488.  
  489. `<More>
  490. @#ArmourOptionsR
  491. `<SetMenuAndFile>=[MainMenu,(TLifesDir),MAINTXT.DAT]
  492. @#ArmourOptions|
  493. `<SetMenuAndFile>=[MainMenu,(TLifesDir),MAINTXT.DAT]
  494. @#UserNotFound
  495. `<NewLine>
  496. `<RetOn>
  497. `7User not found...
  498. `2The user may not have been in lord life yet...
  499. `2Or you may not have entered the name right...
  500. `2Type less of the name if you are unsure...
  501. `<More>
  502. @#UserNoInfo
  503. `<NewLine>
  504. `2Sorry...but that user has not entered their info yet.
  505. `<NewLine>
  506. `<More>
  507. @#Abort
  508. `<NewLine>
  509. `4Aborted!
  510. `<NewLine>
  511. `<More>
  512. @#NoFairy
  513. `<NewLine>
  514. `2  Sorry pal...but you do not have a fairy!
  515. `<NewLine>
  516. `<More>
  517. @#NSF
  518. `2
  519. `2Sorry...but you do not have enough money...
  520. `3Go to the bank and get some money...or `4get lost!
  521. `<More>
  522. @#YouNoHave
  523. `2
  524. `2WHAT!?! You do not have one!!!
  525. `<More>
  526. @#LevelLock
  527. `2
  528. `2  Sorry...but you cannot buy that item here on your
  529. `2Level...it could make a mockery of your lord game...ruining all
  530. `2the fun...you wouldn't want that would you...don't worry after
  531. `2you reach Level nine all's fair in lord and life! :)
  532. `<More>
  533. @#ENDOFFILE
  534.